Saturday, October 12, 2019
Gender Stereotypes in Media Essay example -- Media Stereotyping of Me
The judgments we make about people, events or places are based on our own direct impressions. But for most of the knowledge, we rely on media. The media actually re-present the world to us. However, the media only shows us some aspects of the world, ignoring the rest. So basically, the media chooses what is to be shown and what is to be discarded (Andrew Pilkington and Alan Yeo (2009)). . In this essay, I will explain what stereotypes are and primarily give an example of a famous menââ¬â¢s magazine called ââ¬Ënutsââ¬â¢ and explain how these stereotypes are created by print and the digital media and what are their impacts on people. Stereotypes can be defined as an exaggerated belief about an individual or a group based on their appearance, behavior or beliefs. Though our world seems to be improving in many other ways, it seems almost impossible to emancipate it from stereotypes. Today, the media is so powerful that it can make or break an image of a person and also can change the views of the audience. ââ¬ËGender refers to the cultural nature of the differences between the natural biological sexes of male and femaleââ¬â¢ (Long, P & Wall, T (2009)). Gender is perhaps the basic category we use for sorting human beings. The media mostly portrays men as strong, masculine, tough, hard and independent while women are shown as fragile, soft, clean and mostly 'sexy'. Whatever the role, television, film and popular magazines are full of images of women and girls who are typically white, desperately thin, and tailored to be the perfect woman. The representation of women on the print and the visual media mostly tend to be stereotypical, in terms of societal expectations (mediaknowall.com). These days, most of the fashion magazines are full of white ... ...ogy in focus for AQA A2 Level. 2nd ed. Britain: Causeway Press.p99-112. Branston, G & Stafford, R (2010). The Media Students Book. 5th ed. London: Natalie Fenton, Goldsmiths, University of London, UK. 22. Harper, S. (2008). Stereotypes in the Media. Available: http://www.edubook.com/stereotypes-in-the-modern-media/9200/. Last accessed 2nd May 2011. Long, P & Wall, T (2009). Media Studies- Texts, production and context. Italy: Pearson Education Limited 2009. p82-85. Wilson, K. (2010 - 2011). Gender and Media representation. Available: http://www.mediaknowall.com/as_alevel/alevkeyconcepts/alevelkeycon.php?pageID=gender. Last accessed 1st May 2011. Wright, M. (2005). Stereotypes of women are widespread in media and society. Available: http://www.quchronicle.com/2005/02/stereotypes-of-women-are-widespread-in-media-and-society/. Last accessed 4th May 2011.
Friday, October 11, 2019
African American Experience Essay
African Americans lived differently than white men did during the turn of the century. They faced many problems within the society. Some of the issues they faced were out of their hands. Although things were not the greatest all the time, there were supporters and organizations that they could turn to. Along with these organizations they had leaders that tried to help the race. Many African Americans became successful in the late 1920ââ¬â¢s, and still to this day there are many African Americans that are successful. During the time period around the late 1870ââ¬â¢s through the 1920ââ¬â¢s many African Americans did not have good jobs. The majority of African Americans lived in the southern states. Many were sharecroppers who worked the land and gave the land owners part of the profit from the crops. African Americans were cheated out of money through this process most of the time. The African Americans did receive the right to vote before white women. African Americans faced many issues throughout these years. A series of laws were passed in the South to keep the African Americans at the lowest point possible in society. These laws were known as the Jim Crow Laws. Shortly after these laws were established segregation became legalized, and black codes that were abolished during the Reconstruction resurfaced and were supported in Plessy vs. Ferguson. This lead to African Americans being looked down on and equality far from reach. African Americans were not allowed to go to the same schools or drink out of the same water fountains as whites; they were even told where they could and could not live. This put a strain on the race and the way they had to live. Many African Americans were also stripped of their voting rights. In 1890 a poll tax was enforced. This meant that poor people, of both races, were not able to vote simply because they could not afford to. They also instituted a literacy test where you had to show that you were able to read and write. Many times African American college graduates failed the test, yet illiterate whites were some how able to pass. The responses to these issues were not good. They did not understand why they should be treated any differently from the whites. This led to riots and outburst throughout the country. After this, African Americans became the center of violent and cruel attacks. Lynchings were on an all time high in the late 1800s with more than a hundred African Americans being lynched per year. Law enforcement usually did nothing to stop these terrible acts and sometimes even participated. African Americans fled to the North during this time in search of better jobs and home lives for their families. Many organizations were formed during this time in hopes of ceasing the violence and bringing America to equality. Two of the largest influences were Booker T. Washington and W. E. B. Du Bois. Both of these men had separate approaches with the end result being the same. Washington thought that equality would be achieved, but it would be a very slow and ongoing process. He wanted to concentrate on getting African Americans better paying jobs and a greater education. Du Bois believed that you should demand equality and stop at nothing to get it. He wanted better education, equal rights, and suffrage. Another well known advocate for African Americans was Ida B. Wells. She founded the anti-lynching movement that came into existence in the 1880s. This group set out to stop the violent acts aimed at African Americans. Wellsââ¬â¢ goal was to make lynching a federal crime and keep the local law agencies from allowing and participating in hate crimes. White women from the North and some others supported this movement, but it wasnââ¬â¢t until the 1930ââ¬â¢s that lynching became a federal crime. For a time, Wells published a newspaper, Free Speech. An angry mob of people burned down her office in Memphis, Tennessee and forced her to leave town. In 1891, Wells supported the strike of black cotton pickers. She was dismayed when fifteen of the cotton pickers were lynched. The whites sent a strong message that they were not going to conform to her desires and accept the equality of the African Americans for some time. With the end of the Civil War, the African Americans received freedom from slavery and gains some rights but lost many of those same rights a mere twenty years later . They had sacrificed much and did not give them up easily. Even though they were often defeated in court and often threatened with violence, a visionary group of leaders laid the foundation for the future successes of the civil rights movement. They founded important educational institutions and organizations to fight for civil rights and cultivated both a new generation of leaders and a growing number of writers, artists, and professionals who embodied Du Boisââ¬â¢s idea of a ââ¬Ëtalented tenthââ¬â¢ and who became increasingly active and effective in the 1920s. Almost a century later, African Americans are better accepted in society than ever before. There is less of a double standard and more equality thanks to the brave men and women who came before and strove to encourage, nurture, and raise their children to grow up in a more civil environment.
Thursday, October 10, 2019
School start times and its effects on Students
If you were tired and were really un-alert, how would you execute at your occupation? Not really good, how do instructors, parent and rules expect us, the pupils, to execute at the highest degree we can without acquiring the slumber needed to make that? I believe school should get down later in the forenoon, because surveies say that pupils have been more watchful. If pupils are more alert they are more likely to make good in there academic surveies. The people who are for get downing school subsequently in the forenoon are pupils, parents and some principals. These people are for this, because in the surveies that have been conducted pupils have gotten better classs and there has been less student related auto wrecks. ââ¬Å" There are informations that demonstrate that deficiency of slumber has negative effects for teens, and some informations show that younger drivers are more likely to hold accidents when they have unequal slumber â⬠Verona, 1 ) . Although these are good grounds to be for this, there are some people that do differ, including some principals, who think it wont work, and parents who think it will cut into there work clip to take pupils to school, and the pupils who think it will impact extracurricular activities. Some principals think that if they start school subsequently that they will be pampering the adolescents, and it will non school will non learn adolescents good wonts. Besides some parents think that it ââ¬Ës non the schools mistake, but the adolescents, they say adolescents stay up excessively late, and besides they say that the teens do n't give themselves plenty to kip. Some parents say that if the schools start subsequently, the teens wo n't hold any clip to make what they need to acquire done after they get out of school. The experts say that schools get downing later may be indulging them a little excessively much. If you think this, here are some grounds that might carry you to exchange sides. With the earlier start times pupils have been less down, non merely did the instructors say this, but the foremans of the pupils who had after school occupations had said that the pupil is less down and is working harder to make better in his occupation. Even if the classs did n't travel up, the attempt is at that place. Edina and Minneapolis, two schools that have made the alteration to get down subsequently, there after school patterns may hold been shorter, but these two schools have competed the same, if non better, than they have in the past old ages. Some schools are taking action into doing excess curricular activities work. There have been studies of schools shortening all of the categories and alternatively of to two yearss that are spread out its one large long twenty-four hours so that the agenda would work. The mean adolescent needs up to nine hours of slumber or even more on a given dark to work decently the following forenoon. Kayla Wahlstrom has done surveies with all kinds of different schools. ââ¬Å" Students have reported less depression when there was a ulterior start clip ; instructors reported that pupils were more watchful and ready for the school twenty-four hours â⬠( Wahlstrom, 1 ) . Wahlstrom besides found that there were less bead outs when schools started after 8:00 a.m. 20 % of pupils fall asleep in category everyday. Experts say that the start of simple school times and high school start times are switched. If the start times were based on the sleep rhythms of pupils, high school would get down subsequently and simple would get down earlier. Adolescents are at there deepest slumber two hours before they wake up. If something interrupts that period of slumber, say waking up for school, it can go forth teens sleep deprived, dazed and un-alert, down and will non desire to larn. A survey at St. Georges High School says that since they have been get downing later, pupils have reported holding better tempers towards instructors, arrived to category on clip, and has even eaten a better breakfast. If the pupils eat a better breakfast so ââ¬Å" Sleep want can impact temper, public presentation, attending, larning, behaviour and biological maps â⬠( Sheldon, 2 ) . ââ¬Å" Sleeping is like eating, it is executing a biological map that is required â⬠( Sheldon, 2 ) Some pupils think this is an exceptionally good thought, as you would conceive of. There was a survey done at Walter Johnson High School in Bethesda. Here was what a couple pupils had to state about get downing school in the ulterior hours of the forenoon. ââ¬Å" If I was able to acquire more slumber in the forenoon, I would be able to remain awake in all my afternoon categories â⬠( Nazdin, 3 ) . Although some pupils think this is a really good thought, some do n't. There have been studies where pupils think this should n't go on, because they think it will interfere with the after school activities, such as, occupations athleticss and jobs that need to be done at place. The National Sleep Foundation ( NSF ) did a random survey on pupils go toing Harrington High School. Here are the statistics of that survey. 78 % said that it was hard to acquire up in the forenoon. 16 % said they thought they got plenty sleep. 70 % said they thought their classs would better. 90 % thought that the faculty members of the whole school would better. Besides the pupils said they did non experience alert or prepared to take a trial in the forenoon. The pupils besides said that they think the ideal clip to take a trial is 11 a.m. to 1 p.m. Most pupils are taking trial at 8 or 8:30 in the forenoon, this clip is when pupils need to be merely waking up, non taking trials. A survey showed that pupils who took trials in the afternoon have gotten better trial tonss than pupils who took trials in the early forenoon. You may non believe me but the statistics do n't lie. Every school that has been tested with get downing school subsequently, the classs have been better, attitudes happier, less drowsing and less childs falling asleep in category. If the schools do start later they will see dramatic alteration in the classs, attitudes and there will be less auto wrecks. All this information above supports this. In the province of Rhode Island, 201 schools have changed their start times and all have had additions in things I ââ¬Ëve told you that they would increase in. ââ¬Å" I think the grounds truly is mounting that it ââ¬Ës an project that ââ¬Ës good deserving at least sing â⬠( Owens, 4 ) . Schools need to get down get downing later in the forenoon if they want to get down holding better classs, fewer dropouts and less auto wrecks. Most pupils start at that place twenty-four hours at 7:30 in the forenoon. For at least 75 % of those pupils that is manner excessively early. Like a said before, adolescents need the lower limit of nine hours of slumber, and merely 22 % of pupils get that nine hours of slumber. The pupils that get the sum of slumber that is recommended for adolescents will be the 1 who get better classs feel better about themselves because they ââ¬Ëre acquiring better classs, and they will be less down. The pupils will be more up-beat and more watchful if they had non gotten adequate slumber. My point is schools need to get down get downing later in the forenoon. If they do n't, pupils will maintain dropping out and maintain acquiring bad classs. If we start subsequently, none of the bad things will come to the pupils if we would hold started subsequently in the forenoon. In decision, schools all around America need to get down subsequently, as you can see a batch of bad things can come to your pupils if we do n't get down categories subsequently, including bad classs, depression, and bead outs these are all grounds why schools need to get down subsequently.
Beer Game
The Beer Game Copyright by Professor John Sterman, MIT October 1984 Sources:http://www. sol-ne. org/pra/tool/beer. html The Fifth Discipline: Pg 27-54 Why play the ââ¬ËBeer Gameââ¬â¢? Instructions for running the game Steps of the Game Outline for post-game discussion and tasks Supplies Checklist & Mock-up of the Game Board Bibliography CHARTS AND TABLES TO PRINT OUT: [only issue Table 1 and 2 at the onset of the game. Chart 1-3 to be distributed at the end of the game and before post-game discussion. ] Table 1:Record Sheet: Cost of Inventory and Backlog Table 2:Computation of cumulative inventory backlogGraph 1:Inventory and Backlog Graph 2:Orders Graph 3:Perceived order by Customers Slide 1:Facilitator Slides Slide 2:Facilitator Slides Slide 3:Facilitator Slides Slide 4:Facilitator Slides Slide 5:Facilitator Slides Slide 6:Facilitator Slides Slide 7:Facilitator Slides Slide 8:Facilitator Slides Contact Point for loan of Beer Game Set: If you or your unit is interested in play ing this game and need assistance, please contact any of the 1Y LO participants, including the webmaster: Ms Sheila Damodaran at [emailà protected] gov. sg. The game sets are kept at TRACOM's Resource Centre (SIRC, TRACOM).Contact: 3594241. Why play the Beer Game? The Fifth Discipline, pg 27 [Prisoners of the System, or Prisoners of our Thinking] This game was developed by Professor John Sterman of MIT to introduce people to fundamental concepts of systems dynamics. Participants experience the pressure of playing a role in a complex system, and come to understand first hand a key principle of systems thinking that structure produces behavior. The Beer Game is a simulation exercise ââ¬â like a laboratory experiment, where one is able to see: ? The consequences of your decisions play out more clearly in real organisations; In effect it presents a microcosm of how a real organization functions. ? Shift in prevailing assumption of what is required of us for creating fundamentally different organisations; from a perspective of ââ¬Å"the system we are trying to change is out there and we (as change agents) are trying to fix itâ⬠to ââ¬Å"we and the system are inextricably linked togetherâ⬠. It was first developed in the 1960s at the Massachusetts Institute of Technologyââ¬â¢s Sloan School of Management. Because it is a ââ¬Å"laboratory replicaâ⬠of a real setting (rather than reality itself), we can: Isolate the disabilities, and; ? Their causes more sharply than is possible in real organisations. Often this reveals that the problems originate in basic ways of thinking and interacting, more than in peculiarities of organisations and policy. Instructions for Running The Beer Distribution Game John Sterman October 1984 This document outlines the protocol for the beer distribution game developed to introduce people to concepts of system dynamics. The game can be played by as few as four and as many as 60 people (assistance is required for lar ger groups).The only prerequisite, besides basic math skills, is that none of the participants have played the game before, or else agree not to reveal the ââ¬Å"trickâ⬠of the game. 1. State purpose of Game: a) Introduce people to the key principle ââ¬Å"structure produces behaviorâ⬠b) Experience the pressures of playing a role in a complex system 2. Provide overview of production-distribution system: a) The game is played on a board, which portrays the production and distribution of beer (show board game). [pic] b) Orders for and cases of beer are represented by chips, which are manipulated by the players.The players at each position are completely free to make any decision that seems prudent. Their only goal is to manage their positions as best as they can to maximise profits. c) Each brewery consists of four sectors: retailer, wholesaler, distributor and factory. One person manages each sector. d) A deck of cards represents customer demand. Each week, customers dema nd beer from the retailer, who ships the beer requested out of inventory. The retailer in turn orders beer from the wholesaler, who ships the beer requested out of the wholesaler's inventory.Likewise, the wholesaler orders and receives beer from the distributor, who in turn orders and receives beer from the factory. The factory produces the beer. At each stage there are shipping delays and order receiving delays. These represent the time required to receive, process, ship and deliver orders, and as well be seen play a crucial role in the dynamics. e) If your participants are not familiar with the concept of manufacturing, shipping, and distribution, consider presenting these concepts initially before proceeding. Call the participants together at one board and demonstrate each step of the way carefully.Often it is the lack of this information that causes the initial confusion of the game. You could say something like: ââ¬Å"The Beer Game immerses us in a type of organization that is widely prevalent in all industrial countries: a system for producing and distributing a single brand of beer. There are four main characters in the story ââ¬â a retailer, a wholesaler, a distributor and the Marketing Director of a brewery â⬠¦ f) The players at each position are completely free to make any decision that seems prudent. All they have to do is meet customer demand and order enough from your own supplier while avoiding costly backlogs.They should manage their positions as best as they can to maximise profits. 3. State Basic rules: a) Have each team pick a name for their brewery (e. g. the name of a real beer). Have them label their record sheets with the name of their brewery and their position, e. g. retailer, wholesaler, etc. b) Have each person ante up $1. 00, or an appropriate amount, which will go to the winning team, winner take all (optional). c) The object of the game is to minimize total costs for your team. The team with the lowest total costs wins. Co sts are computed in the following way: ? The carrying costs of inventory are $. 0 per case per week ? Out-of-stock costs, or backlog costs, are $1. 00 per case per week ? The costs of each stage (retailer, wholesaler, distributor, factory) for each week, added up for the total length of the game, determine the total cost. d) No communication between sectors. Retailers should not talk to anyone else, same for wholesalers, distributors, and factories. The reason for this is that in real life there may be five factories, several dozen distributors, thousands of wholesalers, and tens of thousands of retailers, and each one cannot find out what the total activity of all the others is.The only communication between sectors should be through the passing of orders and the receiving of beer. e) Retailers are the only ones who know what the customers actually order. They should not reveal this information to anyone else. f) All incoming orders must be filled. If your inventory is insufficient to fill incoming orders plus backlog, fill as many orders as you can and add the remaining orders to your backlog. 4. Steps of the Game. a) Issue only Table 1 and Table 2 to all the participants. b) The game Facilitator should call out the steps as the game progresses. ) The first few times when the system is still in equilibrium the facilitator should go through the steps very slowly to make sure people have the mechanics down. d) Notice that of the six steps of the game, only the fifth, placing orders, involves a decision. e) The remaining five steps only involve moving inventory of beer or order slips or recording your position, and are purely mechanical. For the first few weeks the facilitator should tell everyone to order four units to keep the system in equilibrium. 5. Initialization of the boards: ) There should be twelve pennies or chips representing twelve cases of beer in each inventory. Each chip or penny represents one case. There should be four pennies in each shipping box and production delay. b) There should be order slips with ââ¬Å"4â⬠written on them, face down in each incoming and outgoing order box (orders and production requests). A supply of blank order slips should be available at each sector, as well as a supply of pennies or chips. c) The deck of cards with the customer demand should not be revealed in advance.The pattern of customer demand that is most effective for first-time players is a pattern of (â⬠¦. To be revealed after the game/debrief by the Game Leader). d) Each order deck should have fifty weeks' worth of cards, and the players should be told that the game will be fifty weeks long. Typically it's only necessary to run the game thirty-five weeks or so in order to see the pattern of fluctuation, but telling the players it will be fifty weeks prevents horizon effects, where they run their inventories down because they feel the end of the game is coming. 6. Tips for Facilitators: ) It's very helpful if the game facil itator makes sure that each team stays in step so that you can quickly glance around the room and see that everyone is at the right place. Remind the participants to follow the steps in order to keep pace of the game. b) The game facilitator should write the current week on the blackboard as the steps for that week are called out. c) In about the eighth or ninth week the retailer will run out of inventory and have a backlog for the first time. People do not understand the meaning of backlogs, or the cumulative nature of the backlog.It is necessary to stop the game at this point, ask everyone to pay attention, and explain how backlog accounting works. Explain that: The backlog represents orders you've received, but have not yet filled, and which you must fill in the future, and d) The backlog is cumulative. ââ¬Å"Next week you have to fulfill the incoming orders that you receive, plus whatever is in your backlog, if possible. If it not possible to fulfill the incoming orders, then t he amount left over is added to the existing backlog and must be filled in later weeks. â⬠(see Table 2). ) Emphasize at this point that backlog costs twice as much as inventory. You may need to do this one or two more times, and should be careful to check and be sure that they do in fact fill their backlog. It is helpful to write the following equation on the blackboard to help with backlog accounting (see below). Orders to fill = New orders + Backlog this week + last week + â⬠¦ f) The game can be played in as little as one and a half hours if the facilitator maintains a very brisk pace. The debriefing usually requires at least 40 minutes and can be expanded substantially. g) Consider having 2 persons to play each role.One person is responsible for taking the decision and advancing the chips and order slips and the other person to maintain the figures and filling up Tables 1 and 2. The pair may switch their roles mid-way during the game. 7. End of game a) Halt the game aft er about 36 weeks (but play the game, up to that point as if it is going on to 50 weeks, to avoid unusual end-of-game moves). b) Ask each position on each team to calculate their total cost: c) Cost = Total inventory x $0. 50 + Total Backlog x $1 and to mark the total cost on the Record Sheet for the position d) Pass out Orders graph sheets ââ¬â one to each position.Ask each position to graph their own orders, week by week. Clarify to Factory that they will graph their Production Requests. e) Pass out Effective Inventory graph sheets ââ¬â one to each position. Ask each position to graph the inventory week by week, showing any backlog as negative inventory. f) Team name and position must be indicated on all sheets. Once the graph is complete, have the players connect the dots with a bold magic marker (colour coded ââ¬â Retailer = black, Wholesaler = blue, Distributor = green and Factory = red ââ¬â to the board) for ease of viewing by the group. ) Pass out the Customer Order graph sheets to everyone except Retailers. Ask each person to sketch what he or she thinks the customer order rate looked like over time. Ask each to indicate a simple scale or maximum value. ? Ask retailers not to discuss anything about customer orders until after the debrief of the game. h) Collect all the sheets, and send players off for a break. i) During break: ? Calculate team costs to determine the winner and compute the average team cost. ? Tape sheets together (as shown below) and hang up team graphs.Effective Inventory Team 1Team 2Team 3 |Retailer | |Retailer | |Retailer | | |Wholesaler | |Wholesaler | |Wholesaler | | |Distributor | |Distributor | |Distributor | | |Factory | |Factory | |Factory | |Orders/Production Requests Team 1Team 2Team 3 |Retailer | |Retailer | |Retailer | | |Wholesaler | |Wholesaler | |Wholesaler | | |Distributor | |Distributor | |Distributor | | |Factory | |Factory | |Factory | |STEPS OF THE GAME (Adapted) |Step # |General instructions |Speci fic Instruction to players playing the roles| | | |of Factory/ Retailer | | |Receive inventory (move chips from shipping delay 2 into current |Factory advance from production delay 1 to | | |inventory) and advance the shipping (from shipping delay 1 to |production delay 2. | |shipping delay 2). | | | |Use both hands to slide the chips over from respective boxes. | | | |Caution players not to move all chips into one box]. | | | |Look at incoming orders (check the order slip placed in your |Retailer draws consumer card. Follow | | |inbox) |instructions as in adjacent set. ] | | |Fulfill orders from your stock (your current inventory only). | | | |Move chips out into shipping delay 1 of the player downstream. | | | |All incoming orders must be filled. Facilitator to re-mention | | | |this step when the team has entered week 6/8) If your inventory | | | |is insufficient to fill incoming orders plus backlog, fill as | | | |many orders as you can and add the remaining orders to your | | | |backlog (use Table 2 to work out your cumulative backlog). | | |Record your balance inventory and/or cumulative backlog (in the | | | |latter case your balance inventory would have been reduced to | | | |zero) on Table 1. | | | |Advance the rder slips that you placed in the previous week from|Factory introduces production requests from | | |your outbox into the inbox of the player upstream. |previous week into production delay 1. | | |Take decision on the orders you wish to place for the upcoming | | | |week. Place your order slips in your outbox. | | | |Record your orders on Table 1. | FOLLOW-UP TASKS AND OUTLINE FOR POST-GAME DISCUSSION (Adapted) |Step # |Tasks and outline |Group Task | | |Remind participants of the objective |Emphasize that although they played the game to minimize cost, that's | | |of the game. |not the real purpose of the game. | | | | | | |The game is designed to: | | | |give players an experience of playing a role in a system | | | |show them how ââ¬Å"st ructure produces behaviorâ⬠| | |Request players tabulate total current|None. | |inventory, cumulative inventory on | | | |Table 1. | | | |Accounting: |None. | | |Record penalty of $0. 50 per item in | | | |inventory (at each stage). | | | |Record penalty of $1. 0 per item | | | |ordered but not filled. | | | |Plot inventory versus time (Chart 1) |Place charts at front of classroom for everyone to see (see typical | | |and unfilled orders (on Chart 1 also) |chart below). | | |versus time for your stage and for | | | |your company overall. | | | | | | |Plot order versus time (Chart 2) for |Place charts at front of classroom for everyone to see (see typical | | |your stage and for your company |chart below). | | |overall. | | | | | | | | | | | | | | | | | | | | | | |Ask participants: |Each of the players had the best possible intentions: to serve his | | |Whatââ¬â¢s going through the minds of the |customers well, to keep the product moving smoothly through the system, | | |p layers? |and to avoid penalties. Each participant made well-motivated, clearly | | |What problems arose during the game |defensible judgments based on reasonable guesses about what might | | |playing? |happen.Still there was a crisis- built into the structure of the | | | |system. | | | | | | | |Most people try to explain reality by showing how one set of events | | | |cause another or, if they've studied a problem in more depth, by showing| | | |how a particular set of events are part of a longer term historical | | | |process. | | | | | | |Have the participants illustrate this for themselves by looking at their| | | |own ââ¬Å"explanationsâ⬠for events during the game. | | | | | | | |Take a particular incident in the game, for example a large surge in | | | |production requests at the factory, and ask the person responsible why | | | |they did that. | | | | | | |Their answer will invariably relate their decision to some prior | | | |decision of the person they supply or who supplies them. Then turn to | | | |that person and ask them why they did that. Continue this until people | | | |see that one can continue to relate one event to earlier events | | | |indefinitely. | | | | | | |Wholesaler/Distributor may say: ââ¬Å"I am ordering four/fives times my usual| | | |order. Maybe the retailer is ordering so much because they canââ¬â¢t get | | | |any of the beer from me. Either way I have to keep up. I am dismayed | | | |the brewery had just stepped up production. How could they be slow? | | | |What if I canââ¬â¢t get any of the beer and they go to one my competitors? | | |The backlog costs due. I am afraid to tell the accountant what to | | | |expect. â⬠| | | | | | | |Retailer may say: ââ¬Å"I ordered more just to be safe and to keep up with | | | |the sales. I donââ¬â¢t want to get a reputation for being out of stock of | | | |popular beers.By the time I call my backlogged customers, I am sold | | | |out before I can sell a single new cas e. What is that wholesaler doing | | | |to me? Doesnââ¬â¢t he know what a ravenous market we have down here? I | | | |think of all the lost potato chip salesâ⬠| | | | | | | |Brewery may say: ââ¬Å"Even after Week 14 I had not caught up with the | | | |backlogs.At Week 16 I have finally caught up but the distributors had | | | |not asked for any more beer at all? Why did the order mushroom and then| | | |die? â⬠| | | | | | | |ââ¬Å"The orders have finally arrived but whatââ¬â¢s wrong with the retailers? | | | |Why have they stopped ordering? â⬠| | | | | |Briefly describe what strategy you |After a few minutes (about 10) of discussion, look at the graphs of the | | |developed during the game for making |results. Ask them, ââ¬Å"What commonalities do you see in the graphs for the| | |ordering decisions. |different teams? â⬠| | | | | | | |Participants should see common pattern of overshoot and oscillation. | | | |This should be most evident in the effect ive inventory graph. | | | | | | |Get them to really see for themselves that different people in the same | | | |structure produce qualitatively similar results. Even though they acted | | | |very differently as individuals in ordering inventory result (there was | | | |free will), still the overall patterns (qualitative pattern) of behavior| | | |are similar. | | | | | | |This is a very important pointââ¬âtake as long as necessary to have them | | | |see it for themselves. | | | | | | | |Obviously at the factory, the Marketing Director will be blamed for any | | | |layoffs or plant closings that come out of this crisis ââ¬â just as the | | | |wholesaler blamed the retailer and the retailer blamed the wholesaler | | | |and oth wanted to blame the factory. | | | | | | | |You might reflect at this point on what happens in the real world when | | | |such performance target oscillations are generated. The typical | | | |organizational response is to find the ââ¬Å"person respon sibleâ⬠(the guy | | | |placing the orders or the inventory manager) and blame him. | | | | | | |The game clearly demonstrates how inappropriate this response | | | |isââ¬âdifferent people following different decision rules for ordering a | | | |generated oscillation. | | |Plot what you think was the customer |After having had them all see the extent to which different people | | |order over time (Chart 3) during the |produce similar results in a common structure, you then need to move on | | |game. |to what is usually the most powerful point made by the game: that | | | |internal structure not external events cause system behavior. | | | | | | |The way to make this point is to ask the following question: | | | | | | | |â⬠All of you who were not retailers, or who otherwise have not found out | | | |what the pattern of customer orders was, what do you think the customers| | | |were doing? â⬠| | | | | | | |Most people usually believe that customer demand was fluctu ating because| | | |they believe that the system fluctuations must have been externally | | | |driven. Most draw a curve which rises and falls, just as their orders | | | |rose and fell. | | | | | | |Get each of them (other than retailers) to see that they assumed | | | |fluctuating customer orders. | | |Retailer in your team to plot actual |Draw in each order rate graph the actual customer ordering pattern. The| | |customer order on the same chart. |small step from 4 to 8 orders should make a strong visual impression in | | | |contrast to the order rate fluctuations which often have amplitude of | | | |20- to 40-orders per week.Moreover, the sustained oscillations | | | |generated by the system contrast sharply to the absolutely flat customer| | | |order rate after the step at week 5. | | | | | | | |The Retailer may respond with: ââ¬Å"The demand never mushroomed. And it | | | |never died out. We still sell eight cases of beer ââ¬â week after week. | | | |But you didnââ¬â¢t send us the beer we wanted. So we had to keep ordering, | | | |just to make sure we had enough to keep up with our customersâ⬠. | | | | | | | | | | | | | | |This simple exercise of getting them to see how, contrary to their | | | |expectations, the internal system structure is completely capable of | | | |generating fluctuating behavior is the most profound lesson they can | | |Are the oscillations due to external |learn from the game. | | |or internal reasons? | | | |It is important that they see this for themselves, as a demonstration or| | | |an experimental result, which they did, not as an idea of which you're | | | |trying to convince them. In fact, the game is an experiment in very true| | | |sense. The result of oscillating behavior was not predetermined. | | | | | | | |The assumption that the system's problems are caused by the customer | | | |stems from our deeply felt need to find someone or something to blame | | | |where there are problems. | | | | | | |Initially after the game is over, many believe that the culprits are the| | | |players in the other positions. This belief is shattered by seeing that| | | |the same problems arise in all plays of the game, regardless of who is | | | |manning the different positio ns. Many then direct their search for a | | | |scapegoat toward the consumer. | | | | | | |But when their guesses are compared with the flat customer orders, this | | | |theory is shot down too. This has a devastating effect on some players. | | |In the last 20 years, the beer game |If literally thousands of players all generate the same qualitative | | |has been played thousands of times in |behaviour pattern the causes of the behaviour must lie beyond the | | |classes and management training |individuals. The causes of the behaviour must lie in the structure of | | |seminars. It has been played on five |the game itself. | |continents, among people of all ages, | | | |nationalities, cultural origins and |When placed in the same sy stem, people however different, tend to | | |vastly varied business backgrounds. |produce similar results. | | |Some had never heard of a production/ | | | |distribution system before; others had|In system dynamics we take an alternative viewpointââ¬âthat the internal | | |spent a good portion of their lives |structure of a system is more important than external events in | | |working in such businesses. |generating qualitative patterns of behavior. | | | |A system causes its own behaviour. In the game.The structure that | | |Yet every time the game is played the |caused wild swings involved the multi-stage supply chain and the delays | | |same crises ensue. First there is |intervening between different stages (refer Tools on ST), the limited | | |growing demand that canââ¬â¢t be met. |information available (refer Tools on TL) at each stage in the system, | | |Orders build throughout the system. |and the goals, costs, perceptions and fears (refer Tools on MM) that | | |Invent ories are depleted. Backlogs |influenced individualsââ¬â¢ orders for beer. | | |grow. Then the beers arrive enmasse | | | |while incoming orders decline. |These an be illustrated by this diagram: | | | | | | |By the end of the experiment, almost | | | |all players are sitting with large |Events | | |inventories they cannot unload ââ¬âe. g. |(e. g. inventory backlogs and surges) | | |it is not unusual to find brewery and | | | |distribution inventory levels in the | | | |hundreds over hanging orders from | | | |wholesalers for 8-12 cases per week. Patterns | | | |(Panic behaviours / oscillations) | | | | | | | | | | | | | | | |Structure | | | |(only form of communication is through order slips, the use performance | | | |measures by inventory and order sizes and the effect of delays ââ¬â from | | | |upstream) | | | | | | | |But also remember the nature of structure in a human system is subtle | | | |because we are a part of it and this means we often have the power to | | | |alter structures, which we are operating. | | | | | | | |How can such controlling structures be recognised? | | | | | | | |Characteristic pattern of order buildup and decline at each position, | | | |amplified in intensity as you move upstream from retailers to breweries. | | | | | | |Each position goes through an inventory-backlog cycle: first there is | | | |insufficient inventory and then there is too much. | | | | | | | |Assumptions of an external cause (e. g. the other players or the | | |Think of examples in your |customer) are characteristics of non-systemic thinking. | |organisations where you can apply | | | |these principles. When we feel: |How would such knowledge help us to be more successful in a complex | | |Too much work? |system ââ¬â redefining your scope of influence? | | |Not enough information? | | | |Too many changes? |Each player adopts the simplest ordering policy possible ââ¬â simply place | | |Not able to manage changes? |new orders equal to ord ers he received. When this strategy is followed | | |Someone is unfair to you? unswervingly by all the players, all positions settle into stability by | | |Customers are demanding? |Week 11. The strategy may generate persistent backlogs (may not be | | | |practical in real life as it invites competitors to enter the market) | | | |but it eliminates the buildup and collapse in ordering and the | | | |associated wild-swings in inventories. In 75% of teams that play the | | | |game, the ââ¬Å"no strategyâ⬠position have a lower total cost. | | |Most players see their job as ââ¬Å"managing their positionâ⬠in isolation | | | |from the rest of the system. What is required is to see how their | | | |position interacts with the larger system ââ¬â your influence is broader | | | |than simply of your own position. | | | |You pay close attention to own inventory, costs, backlog, orders, etc. | | | |(events).You respond to new orders by shipping out beer. What this | | | |view misses, is the ways that your order influences your supplierââ¬â¢s | | | |behaviour. Which in turn might influence yet another supplierââ¬â¢s | | | |behaviour. For example, if they place a large number of orders, they | | | |can wipe out their supplierââ¬â¢s inventory, thereby causing their | | | |supplierââ¬â¢s delivery delay to increase.If they then respond by placing | | | |still more orders, they create a ââ¬Å"vicious cycleâ⬠that increases problems| | | |throughout the system (see below). Players that share the systems | | | |viewpoint tends to win ââ¬â in order for you to succeed others must succeed| | | |as well. | | | | | | | |Causal Diagram of effect of systemic structure downstream & delays | | | |upstream | | | | | | | | | | |(see overleaf) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |What do you believe to be the causes |This is a good point to introduce learning disabilities and our ways of | | |of these problems? thinking in an organization: | | | | | | | |Fixation on events ââ¬â Each player focuses on events giving very little | | | |power to alter the course of events at a structural or strategic levels. | | | |I am my position ââ¬â because they ââ¬Å"became their positionsâ⬠, people do not | | | |see how their own actions affect the other positions. | | |The enemy is out there ââ¬â The game reveals the problems originate in | | | |basic ways of our thinking and interacting, more than in peculiarities | | | |of organisations and policy. Often when problems arise, people quickly | | | |blame each other ââ¬â ââ¬Å"the enemyâ⬠becomes the players at the other | | | |positions, or even the organization structure and polices and/or | | | |customers. | | |The illusion of taking charge ââ¬â when they get ââ¬Å"proactiveâ⬠and place more| | | |orders, they make matters worse. | | | |The pa rable of the boiled frog ââ¬â because their overordering builds up | | | |gradually, they donââ¬â¢t realise the direness of their situation until its | | | |too late. | | | |Delusion of learning from experience ââ¬â by and large they donââ¬â¢t learn | | | |from their experiences because the most important consequences of their | | |actions occur elsewhere in the system, eventually coming back to create | | | |the very problems they blame on others. | | | |The Myth of the Management Team ââ¬â the teams running the different | | | |positions become consumed with blaming the other players for their | | | |problems, precluding any opportunity to learn from each othersââ¬â¢ | | | |experience. | | |What could we do to potentially change|Analysis using Levels of Perspective tool: | | |the behaviour observed in the game? Espoused Vision: Everybody working as a team | | | |Vision-in-Use: I am my position | | |Check-up the Vision-Deployment Matrix. |Systemic Structure-in -use: No communications, minimising losses for | | | |oneââ¬â¢s position and overanticipating the orders | | | |Patterns-in-use: Are not able to meet orders in time and having to deal | | | |with delayed productions and over-doers in the long-run. | | | |Events: Is constantly reacting leading to frustrations and burnouts in | | | |the long-run. | | |Desired Systemic Structure: First, wait patiently for the beer that you | | | |have ordered but because of the delay, it has not yet arrived. Second, | | | |donââ¬â¢t panic. It takes discipline to contain the overwhelming urge to | | | |order more when backlogs are building and your customers are screaming. | | | |Without the discipline, you and everyone will suffer. Third, assume a | | | |â⬠No strategyâ⬠approach can actually work. | | |Shift in prevailing assumption of what is required of us for creating | | | |fundamentally different organisations; from: | | | |Firstly, a perspective of ââ¬Å"the system we are trying to change is out | | | |there and we (as change agents) are trying to fix itâ⬠to ââ¬Å"we and the | | | |system are inextricably linked togetherâ⬠. | | | |Secondly, a perspective of serving the team rather than the ââ¬Å"individualâ⬠| | | |is who counts here; watch out for Number One! | SUPPLIES CHECKLIST PER TEAM: |3 TEAMS |4 TEAMS |5 TEAMS |6 TEAMS | |Game Board |3 |4 |5 |6 | |Single Chips |600 |840 |960 |1200 | |Ten Chips |90 |120 |150 |150 | |Customer Deck (1) |3 |4 |5 |6 | |Order Slips (200) |600 |800 |1000 |1200 | |Graphs (4) |12 |16 |20 |25 | |Record Sheets (4) |12 |16 |20 |25 | |Pencils (4) |12 |16 |20 |25 | |Calculators (4) |12 |16 |20 |24 | |PER SESSION: |Masking Tape | |Four-color markers per team | |Magic Markers | |Debriefing Book | |Flip Charts | |Either white board to hold charts for each organization or space on a blank wall | |Previous game graphs | |Table set ups | [B]- Items are not available with the game set. Please provide required sets. [I] - Items are not available with the game set. Please make required number of copies. MOCK GAME BOARD [pic] Table 1: Cost of Inventory and Backlog Team Name: _______________________ Circle your position:WholesalerRetailerDistributorFactory Wk | | |INV 1 = | |This week's order from customer: _____ |This week's order from customer: _____ | |last week's backlog: + _____ |last week's backlog: + _____ | |total orders to ship: = _____ |total orders to ship: = _____ |this week's shipments: ââ¬â _____ |this week's shipments: ââ¬â _____ | |this week's backlog: = _____ |this week's backlog: = _____ | |This week's order from customer: _____ |This week's order from customer: _____ | |last week's backlog: + _____ |last week's backlog: + _____ | |total orders to ship: = _____ |total orders to ship: = _____ | |this week's shipments: ââ¬â _____ |this week's shipments: ââ¬â _____ | |this week's backlog: = _____ |this week's backlog: = _____ | |This week's order from customer: _____ |This week's order from customer: _____ | |last week's backlog: + _____ |last week's backlog: + _____ | |total orders to ship: = _____ |total orders to ship: = _____ | |this week's shipments: ââ¬â _____ |this week's shipments: ââ¬â _____ | |this week's backlog: = _____ |this week's backlog: = _____ | |This week's order from customer: _____ |This week's order from customer: _____ | |last week's backlog: + _____ |last week's backlog: + _____ | |total orders to ship: = _____ |total orders to ship: = _____ | |this week's shipments: ââ¬â _____ |this week's shipments: ââ¬â _____ | |this week's backlog: = _____ |this week's backlog: = _____ | Graph 1: My Inventory (including Backlog) Team Name: _______________________ [pic] Graph 2: My Orders Team Name: _______________________ [pic] Graph 3: My perception of orders by customer Team Name: _______________________ [pic] The Beer Distribution Game An Annotated Bibliography Covering its History and Use in Education and Research Prepared by John D. Sterman Sloan School of Management Massachusetts Institute of Technology Cambridge, MA 02139 (617) 253-1951 (voice); (617) 253-6466 (fax); [emailà protected] edu (email) April 1992; revised July 1992 The Beer Distribution Game dates to the earliest days of system dynamics.The game has been used for three decades as an introduction to systems thinking, dynamics, cumputer simulation, and management. It has been played by thousands of people, all over the world, from high-school students to CEOs of major corporations. The references below provide useful information for those who want to follow up the experience of the game. These works describe the history of the game, the equations for simulating the game on a computer, the success of organizational change efforts based on the original model embodied in the game, the psychological processes people use when playing, and even how these processes can produce chaos. * ? Forrester, J. W. (1958) Industria l Dynamics: A Major Breakthrough for Decision Makers.Harvard Business Review, 36(4), July/August, 37-66. The first asrticle in the field of system dynamics. Presents the production-distribution system as an example of dymanic analysis of a business problem. Reprinted in Roberts (1978). ? Forrester, J. W. (1961) Industrial Dynamics. Cambridge, MA: MIT Press. Contains a description of an early version of the Beer Distribution Game ? MacNeil-Lehrer Report, (1989) Risky Business ââ¬â Business Cycles, Video, Public Broadcasting System, aired 23 October 1989. Videotape showing students in John Sterman's Systems Dymanics course at MIT playing and discussing the Beer Game. Relates the game to boom and bust cycles in the real world.Excellent in debriefing the game, and helpful to those seeking to learn how to run the game. Copies available from System Dynamics Group, E60-383, MIT, Cambridge MA 02139. ? Mosekilde, E. , E. R. Larsen & J. D. Sterman (1991). Coping with complexity: Determini stic Choas in human decision making bahavior. In J. L. Casti & A. Karlqvist (Eds. ), Beyond Belief: Randomness, Prediction, and Explanation in Science, 199-229. Boston:CRC Press Shows how simple and reasonable decision rules for playing the Beer Game may produce strange nonlinear phenomena, including deterministic chaos. ? Radzicki, M. (1991). Computer-based beer game boards. Worcester Polytechnic Institute, Dept. f Soc Sci and Policy Studies, Worcester, Ma 01609-2280 Beer game boards in PICT format for Macintosh computers available on disk for $5. 00; all proceeds go to the System Dynamics Society. ? Thomsen, J. S. , E. Mosekilde, & J. D. Sterman (1992). Hyperchaotic Phenomena in Dynamic Decision Making. Systems Analysis and Modelling Simulation, forthcoming. Extends earlier papers by Moskilde, Sterman, et al. to examine hyperchaotic modes in which the behavior of the beer distribution system may switch chaotically among several different chaotic attractors (for afficionados, â⬠Å"hyperchaosâ⬠exists when a dynamical system contains multiple positive Lyapunov exponents). ? Roberts, E. B. , ed. (1978) Managerial Applications of System Dynamics.Cambridge, MA: Productivity Press. Excellent anthology of early-applied system dynamics work in organizations, including analysis of efforts to implement the results of the model which led to the Beer Game. ? Senge, P. (1990) The Fifth Discipline. New York: Doubleday. Excellent non-technical discussion of the Beer Game, and systems thinking principles generally. ? Sterman, J. D. (1984). Instructions for Running the Beer Distribution Game. D-3679, System Dynamics Group, MIT, E60-383, Cambridge, MA 02139. Explains how to run and debrief the Beer Game, including layout of boards, set up, play, and discussion. Incorporates debriefing notes by Peter Senge.Some people have found this document, in conjunction with the MacNeil/Lehrer video and plenty of practice, is sufficient to enable them to lead the game successfully. ? Sterman, J. D. (1988). Modeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiemnt. Management Science, 35(3), 321-339. Detailed analysis of Beer Game results. Examines why people do so poorly in the Beer Game. Proposes and tests a model of the decision making processes people use when playing the game and shows why they do so badly. Additional information on systems dynamics, including publications, simulation games, management flight simulators, journals, etc. is available from John Sterman at the address above. *If you know of additional publications which discuss aspects of the game not ncluded in this bibliography please send a copy to John Sterman at the address above so they can be incorporated in future releases of this bibliography. ââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬â [1] Order fulfilled Cost Storage] Total Inventory Balance(w=t) = Inventory Balance(w=t-1) + New Inventory Received(w=t) [2] Balance Inventor y After fulfilling Order(w=t) = Total Inventory Balance (w=t) ââ¬â Order Fulfilled (w=t) [3] Cumm Backlog (w=t) = New Backlog (w=t) + Unfulfilled Cumm Backlog(w=t-1) ââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬â Reta
Wednesday, October 9, 2019
Cholestral Panel Assignment Example | Topics and Well Written Essays - 500 words
Cholestral Panel - Assignment Example Lipoproteins are, however, of two different types that are the low-density lipoproteins abbreviated as LDL and the high-density lipoproteins (HDL). These two lipoproteins together with a fifth of the triglyceride level make up the total cholesterol in the body that is determined by conducting a blood test (Fernandez, 2012). The low-density lipoproteins are considered as a bad type of cholesterol as it contributes to plaque formation that is a thick hard deposit that clogs the arteries making them less flexible. The medical condition is referred to as atherosclerosis that can result in a stroke or a heart attack. If blockage takes place in an artery, that supplyââ¬â¢s the legs, peripheral artery disease results. Thus, LDL levels needs to be low and they are controlled by avoiding foods that are highly saturated in fat, dietary cholesterol and excess calories, increasing exercise levels as well as maintain a healthy weight (Steinberg & Witztum, 2010). On the other hand, the high-density lipoproteins are considered as good cholesterol as it helps LDL removal especially from the arteries and back to the liver. Thus, it acts as a scavenger as it protects against stroke or a heart occurrence that the LDL levels increase (Sala, Catapano, & Norata, 2012). The levels of HDL in the body should always be high as possible and this can be achieved by avoiding saturated fat foods, decreasing the body weight among the obese and regular exercising for at least 20 minutes in three times every week. Triglycerides are another fat type in the body used in the storage of excess energy from the diet. Increased levels of triglycerides in the body is associated with increased risk or atheroma formation and is often as a result obesity and overweight, cigarette smoking and excessive consumption of alcohol, physical inactivity and intake of food high in carbohydrates. Diet
Tuesday, October 8, 2019
Raze-Raise Essay Example | Topics and Well Written Essays - 500 words
Raze-Raise - Essay Example This structure made of human hair, acrylic, wood and latex rubber gives the viewer the opportunity to create individual meaning. Hen one stands close to this piece of art, there are sound bites coming from the loop. Page was able to record the imaginative process when making the exhibit. Page also recorded sounds from different gay night clubs found in Denver. The recording reverberates throughout the gallery producing an ambience of loneliness in a crowd. The blend of art, destiny and subject combination in the raze raise piece of art attracts a feeling that it is not easy to replicate. A real photograph explains everything from its appearance though it also needs some written explanation. Jeff Page was born in Denver and acquired his BFA in Interdisciplinary studies from the San Fransisco Art Institute. Pageââ¬â¢s art work creation revolves around sculptural mixed media work and 2DD, according to Hamel (1). His works are created using collage, watercolor, acrylic and different eccentric materials. One of the reasons behind his success in art is the ability to braid concepts, material and intuition together. His areas of interest just as depicted in raze raise include the body, nature, psychology and gender. The terms raze and raise are both antonyms and homophones, meaning words opposite in meaning and yet pronounced similarly. Pageââ¬â¢s work, including raze and raise usually center on the twofold bonding and differences especially between nature and human body. He normally explores his ideas using experimental procedure of creating unrelated materials frequently sticking them together and then tearing them separately. This procedure physically and visually unites the two materials thus generating a unified ââ¬Å"skin.â⬠For raze raise art exhibition, Page gathered audio from queer settings, pieces of wood, redundant hair, a chain of poured latex skins, boards to form a structure, a chain of pelts, mass of beards ,and pulses of sound. All these,
Sunday, October 6, 2019
Credit cards can be a blessing and curse Essay Example | Topics and Well Written Essays - 500 words
Credit cards can be a blessing and curse - Essay Example The monthly statement of your expenditures can allow individuals to keep a record about their expenditures. It allows one to trace that where he is spending more. In addition, credit cards are also a quick source of emerging cash at the times of need but are dependent on the credit line of the customer. If the individual makes monthly payment on time it can build credit rating. On the contrary, credit card has enormous of disadvantages. In the contemporary times, high inflation rates and strict monetary policies have made credits expensive. A certain amount of interest is charged on every purchase, which eventually increases the price of the commodity more. In addition, the easy excess to borrowing allows one to spend more than his or her limits. This shows that individuals spend more than their capacity and this eventually lead people to face credit issues that can also influence reputation. In case of the monthly payments being delayed, a penalty fee is charged on the late payment. This penalty becomes burden for the person who is already facing issues to pay off his or her pervious debts. Moreover, the interest rate that is being charged on the credit card is a lot, the lowest interest card rate is about 11.18 percent, which goes up to a high of 23.95 percent in current times. This means that purchases on credit cards are far expensive than purchases ma de with cash or debit cards. In case, if your credit card is lost or stolen the others can misuse it. The misuse of the credit card can lead an individual to face certain legal issues till they are cleared. Furthermore, banks charge additional amount of about $50 for the lost or stolen of the credit card. As monthly payments on time can improve your credit rating, contrarily in case of late payments credit bureaus reduce your credit rating that can be a major obstacle for the approvals of future loans. Credit cards
Subscribe to:
Posts (Atom)